Shizuku - SOFTlab 2010

Shizuku New York, NY 2010

Shizuku represents a crossover between multiple mediums explored within the studio, combining live-action film, computer-generated imagery, and full-scale physical fabrication. Originally produced as a short film for the le:60 Film Festival in Boston, Shizuku layers camera-matched CG elements onto live footage, creating a hybrid visual language that oscillates between the real and the synthetic.

For the gallery exhibition, the digital elements of Shizuku were translated into physical form. The drips seen in the film were fabricated at full scale and installed alongside the projected video, allowing the virtual and physical to coexist within the same environment. This shift from screen to space collapses the distance between representation and material, inviting viewers to move between the two seamlessly.

The sculptural elements are constructed from laminated plywood sections, carefully shaped and sanded to achieve a smooth, continuous surface. Their form retains the fluid, gravity-driven quality of the digital animation while asserting a tangible presence within the gallery. Seen in relation to the moving image, the objects feel simultaneously frozen and in motion, suspended between states.

Shizuku operates as both film and installation, using translation between mediums as a core gesture rather than a byproduct. By allowing digital effects to become physical artifacts, the project explores how cinematic space can extend into the viewer’s physical surroundings. The result is an experience that resists categorization, existing in the overlap between projection, sculpture, and perception—where image, material, and gravity quietly converge.

Find out more about the process:
Create metaball fabrication files
Animation tests and storyboards
Photos of the fabrication and installation

Shizuku - SOFTlab 2010
Shizuku - SOFTlab 2010
Shizuku - SOFTlab 2010